Cecil Purdy

Pawn endings are to chess what putting is to golf.

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[Event "Metropolitan League Match"]
[Site "Huntsville"]
[Date "1925.??.??"]
[Round "?"]
[White "Santasiere, Anthony"]
[Black "Rasmussen, C."]
[Result "1-0"]
[BlackElo "unknown"]
[ECO "A00"]
[TimeControl "0"]
[WhiteElo "unknown"]

1. Nc3 { A00: Irregular Openings Reverse Center Counter } 1... e5 2. d4 exd4 3. Qxd4 Nc6 4. Qa4 d5 5. Nf3 Nf6 6. Bg5 Be7 7. O-O-O Be6 8. e4 O-O 9. Bxf6 Bxf6 10. exd5 Bxc3 11. dxe6 { An inaccuracy.  Better is 11. bxc3 Bxd5 12. Bc4 with good
winning play. } 11... Bxb2+ 12. Kxb2 { Theme: Deflection from d1 } 12... Qxd1 13. Bd3 $2 { White again plays inaccurately.  Instead, 13. exf7+ Rxf7 14. Ng5 where the
Rook dare not move for fear of the discover attack Bc4+. } 13... Qxh1 14. Bxh7+ { Demolition of pawn structure. } 14... Kh8 $2 { Black stumbles on the way to a win.
Black has nothing to fear after 14... Kxh7 15. Qh5+ Kg8 16. Ng5 Rfb8 giving
his King plenty of space to run.  Of course, black must watch for tricks like
17. Qh5 Ne5! (17... fxe6? allows a draw by repetition of moves: 18. Qf7+ Kh8
19. Qh5+ etc.). } 15. Qh4 { Black cannot play 15... Rfd8 16. exf7 g6 17. Qh6
with mate next. } 15... g6 16. Qh6 Rfd8 17. Bxg6+ Kg8 18. Bxf7# 1-0