| 1. | Doubled, isolated and blockaded Pawns are weak: Avoid them!
|
| 2. | Passed Pawns should be advanced as rapidly as possible.
|
| 3. | If you are one or two Pawns ahead, exchange pieces but not Pawns.
|
| 4. | If you are one or two Pawns behind, exchange Pawns but not pieces.
|
| 5. | If you have an advantage, do not leave all the Pawns on one side.
|
| 6. | If you are one Pawn ahead, in 99 cases out of 100 the game is drawn if there are Pawns on only one side of the board.
|
| 7. | The easiest endings to win are pure Pawn endings.
|
| 8. | The easiest endings to draw are those with Bishops of opposite colors.
|
| 9. | The King is a strong piece: Use it!
|
| 10. | Do not place your Pawns on the color of your Bishop.
|
| 11. | Bishops are better than Knights in all except blocked Pawn positions.
|
| 12. | Two Bishops vs. Bishop and Knight constitute a tangible advantage.
|
| 13. | Passed Pawns should be blockaded by the King; the only piece which is not harmed by watching a Pawn is the Knight.
|
| 14. | A rook on the seventh rank is sufficient compensation for a Pawn.
|
| 15. | Rooks belong behind passed Pawns.
|