King and Pawn
Endgame Studies

"The passed Pawn is a criminal that must be kept under lock and key. Mild measures, such as police surveillance, are not sufficient."
Nimzovich

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The following King and Pawn endgame studies are examples of positions commonly found in real games. They are designed to test your understanding of King and Pawn endgame lessons.

As you study these examples, try to predict the next best move for both black and white. By doing this, you will train yourself to win a won position, or perhaps swindle a better score from a bad position.

Select a study below. Learn more in the frame on the right.

Contents

Study 1
One Pawn Too Many

Study 2
Of Triangles and Tempos

Study 3
The Race

Study 4
Make the Point

Study 5
Where Traps Abound

Study 6
Only One Way

Study 7
Leadership

Study 8
Know Your Exceptions

Study 9
Easy Win

Study 10
The Best Path

Study 11
My King for a Tempo

Study 12
Blockade or Bust

Study 13
Simple Surprise

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Copyright © 2001 David Hayes  All rights reserved.
david.hayes4@us.army.mil